---
game: chenjela
name: Chenjela — Be Sharp!
file: chenjela_v1.html
subject: Literacy
grades: 4-9
languages: en, bem, nya, ton, loz
score-format: quiz
content-version: 1.0.0
source-file: chenjela_v1.html
source-hash: 34c5fa3f74c9d5f5
---

# Chenjela — Be Sharp! · Curriculum Map

Critical thinking and reasoning drills modeled on Zambian exam-style papers. Learners
work through verbal/logic questions (Paper 1) and visual pattern questions (Paper 2)
in arcade, timed exam-simulation and rapid-fire blitz modes.

## Learning Objectives

- Solve verbal reasoning problems: analogies, odd-one-out, word patterns, letter and
  number series, alphabetical ordering and simple coding.
- Solve non-verbal reasoning problems: shape growth, rotation matrices, counting
  figures, sequences and pattern completion.
- Apply logical deduction to word problems, including Zambian general-knowledge and
  Zambian-name logic contexts.
- Build exam technique: pacing against a clock, eliminating options, checking answers
  before submission (exam mode allows answer changes).
- Build processing speed and accuracy under time pressure (blitz mode).

## Curriculum Alignment

| Game content | Zambian learning area | Notes |
|---|---|---|
| Paper 1 verbal reasoning | Literacy & language — vocabulary, word relationships | [VERIFY: CDC syllabus topic codes] |
| Number/letter series, coding | Mathematics — patterns & sequences | Cross-subject reasoning |
| Paper 2 visual patterns | Critical thinking — non-verbal reasoning | Mirrors Grade 7 exam-style reasoning items [VERIFY: exam-board framing claim] |
| Exam simulation mode | Study skills — timed assessment technique | Whole-paper practice |

## Unit Map

| Unit | Title | Focus | Content | Assessment |
|---|---|---|---|---|
| Paper 1 | Words & Logic | Verbal reasoning: analogies, series, odd-one-out, logic and Zambian GK | 50 text/logic questions across 12 categories, with explanations | Per-question quiz events; round summary with accuracy |
| Paper 2 | Visual Patterns | Non-verbal reasoning: rotation, growth, counting and sequence puzzles | 13 canvas-rendered visual questions (shape growth, rotation matrix, triangle counting, arrow sequences, pinwheels and more) | Per-question quiz events; round summary |
| Exam Simulation | Full Paper Under the Clock | Exam technique and pacing on a mixed full paper | Timed full-paper mode (60 min easy / 45 min medium / 30 min hard); answers can be revised before submit | Whole-paper score; time-management reflection |
| Blitz Drills | Speed & Accuracy | Rapid recall and fast elimination | 10 questions, 3-7 seconds each by difficulty; speed bonus for sub-2-second answers | Blitz score; timeouts recorded as wrong answers |

## Content Inventory

- **63 questions total**: Paper 1 = 50 verbal/logic, Paper 2 = 13 visual (canvas-generated).
- **12 question categories**: analogy (14), what-comes-next (11), logic (9),
  always-has (6), odd-one-out (4), number series (4), Zambian GK (3), word pattern (3),
  letter series (3), different (2), alphabetical (2), coding (2).
- **3 play modes**: Arcade (lives + clock), Exam Sim (full timed paper), Blitz
  (10 questions, seconds each).
- **3 difficulty tiers**: easy (5 lives / 7s blitz / 60-min exam), medium (3 / 5s /
  45-min), hard (2 / 3s / 30-min).
- Every question carries a written explanation shown after answering.

## Assessment & Analytics

- Events emitted: `quiz_attempt`, `quiz_correct`, `quiz_wrong` (blitz timeouts count
  as wrong), `puzzle_complete` (per mode), `level_complete`. Subject reported:
  **Literacy**.
- Score format: `quiz` (accuracy-centred).
- Teacher dashboard: the classroom server humanizes Chenjela question ids into full
  question text in reports, so teachers can see WHICH questions a class is failing —
  use this to pick reteaching targets.

## AI & Accessibility Features

- **AI question generation** — Gogo generates fresh themed question sets with adaptive
  difficulty from rolling accuracy (`generateLevel('chenjela', ...)`).
- No Ask Gogo chat in this game by design (assessment integrity); hint text never
  leaks explanations.
- Full UI translation: English, Bemba, Nyanja, Tonga, Lozi (fail-to-English).

## Lesson Planning Notes

- Ideal as a 15-20 minute lesson segment rather than a full period: one arcade round
  on the day's category focus, then class discussion of the explanations.
- Use Exam Simulation once per fortnight as authentic timed practice for Grade 7
  candidates; debrief pacing (questions attempted vs time) rather than raw score.
- Blitz works well as a lesson opener/energiser; frame timeouts as pacing data, not
  failure.
- Fair-shuffle guarantee: options are shuffled without positional bias — learners
  cannot pattern-match answer positions.
- Differentiation: set difficulty tier per learner group; Paper 2 (visual) is
  language-light and suits learners still building English.

## Change Log

| Date | Game Version | Change | Curriculum Impact |
|---|---|---|---|
| 2026-08-10 | chenjela_v1.html | Paper 2 visual rendering repair: the shape-growth renderer's scale overflowed its canvas from step 3 up (the correct answer and the biggest distractor both rendered as near-identical clipped blobs — the question was visually unanswerable); rotation-matrix questions drew their "?" placard detached at a phantom fourth column with a hole where the grid's missing cell belonged (now a centered 3-column grid with the "?" in the actual missing cell); count-multiplication tiles crammed all shapes into the top-left corner (now centered dice-style layouts); the results breakdown showed Paper 2 internal renderer values ("h -> d", "2 -> 4") instead of the option letters learners picked (Paper 1 options are now translated there too); two explanations referenced fixed option letters ("Option C…", "Option B…") that the fair-shuffle relocates every round — rewritten position-free, and the shape-growth explanation no longer calls the answer "the largest" (the too-big distractor is larger) | No unit/question-count change; every Paper 2 question is now visually solvable as designed, and post-round review finally tells learners which OPTION they picked on visual questions |
| 2026-08-09 | chenjela_v1.html | Security + assessment integrity pass: sanitized AI question payloads, replaced result/explanation `innerHTML` rendering with DOM-safe construction, and prevented exam-mode per-question correctness events before final submit | No unit/content-count change; safer classroom deployment and cleaner exam-simulation assessment signal |
| 2026-08-05 | (no game change) | Hash restamped: source-hash now computed over LF-normalized game HTML so stamps match on Windows and Linux/CI alike (v10.27.1 fix) | None - game content unchanged, documents remain valid |
| 2026-08-05 | chenjela_v1.html | Initial curriculum map authored (platform standard adoption, v10.25.0) | Baseline — 63 questions, 12 categories, 3 modes, 3 difficulty tiers documented |
